Portfolio
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Experience
3D VFX, Animation, & Editing
I primarily use open-source software Blender for rendering, modeling, compositing, and material creation. I specialize in VFX environments, hard-surface modeling, greenscreen live-action elements, along with photogrammetry to bring life to my environments. I primarily use Cycles for final renders, while utilizing both Eevee and Redshift when needed. For environmental and background character animation, I additionally use IK constraints, cloth, volumetrics, and particle systems for added movement.
Texture Artist & Graphics Design
Typically, I use Adobe Photoshop to design logos, seamless textures, logos, advertisements, and more. My custom textures are primarily derived from real, self-made photographs.
Sound & Music Production
For audio and music production, I primarily use both Audacity and FL Studio. I have edited audio clips for many local productions, along with creating and mixing original music, with analog and digital instruments.
Programming & Game Development
I possess five years of experience in the RBX engine, with two years of experience in the Unity3D engine as well. Intermediate in both LUA and C#.
Contact Me
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